Game Review

The Boy is playing The Nightmare Before Christmas: Oogie's Revenge.

Oogie, you may remember, is The Oogie Boogie Man, defeated by Jack, The Pumpkin King, in the original Tim Burton movie.

The Boy didn't like it.

He thought it was weird and creepy. And he hated the way the characters move.

I dug the movie out of a box and we watched it.

He got it.

Suddenly it was the most wonderful game ever in the history of the world, and I get to spend my evening listening to a condescending 6-year-old dissertate on the marvels of Halloweentown.

He is completely enchanted, and particularly likes the combat ability of distributing Christmas presents . . . "Merry Christmas! Merry Christmas! Merry Christmas!" warbles Jack.

Greatest fault?

No camera control.

Best thing?

It is an interactive movie sequel.

Relatively strong story, considering the base material, musical numbers, varied combat, multiple costumes and skills, and audience participation.

The Boy is completely enthralled.

He has watched the movie at least three times in the past two days (right now, in fact), and is thrilled by the level of integration. He wishes the movie was in the same interactive format.

This is the same Boy who dismissed Charlie and the Chocolate Factory as sloppy and derivative ("Did they even see the movie?" he asked).


Jamie said...

Now that I've quit, and I can tell you this Officially:

No, we never see the movie. The movie itself doesn't get finished until several weeks before we have to ship. We rely on a script, concept art, and guesswork, and the movie studio guards those assets jealously to prevent leaks. It's a miracle games end up as close to the movies as they do.

Ghost said...

That has to be incredibly frustrating . . .

You would think that the idea would be to have the highest level of integration possible, just to boost sales.